1a)
Digital technology has been an essential part of the coursework I have created since beginning media A level. Using it in both my foundation and advanced portfolios has greatly increased my skills when using both hardware and software. In my foundation portfolio, I used web 2.0 as the base to my research. It enabled me to find pictures on Google images of existing music magazines which helped me to evaluate the various photographs, fonts, colour schemes and layouts depending on which genre of music it was focused on. Furthermore, I was able to access websites such as Q magazine and Kerrang! Which provided me with a wide range of content that I could develop ideas on for my own magazine e.g. sell lines, competitions and interview substance.
In the foundation portfolio, using a handheld camera was one of the ways in which I increased my skills in digital technology. I used a Canon 550D SLR camera to take photographs of the model for my music magazine. The camera was set in an automatic mode which joined with the harmonisation of the flash from the studio lights ensured the images were clear and of a high quality. As well as being able to take photographs from a range of different angles due to the portability of the camera, I was also able to review the images immediately and make a decision on whether to perhaps change the angle or positioning of the model. A 16BG SD memory card enabled me to take up to 800 pictures which enabled me to capture a huge variety including different camera shots and angles that I could look back on and determine which ones would be the most successful in my magazine.
In creating the music magazine for my foundation portfolio, I was determined to reflect the professionalism of the music magazines I had researched primarily. After taking over 200 images in a photo-shoot with the model for my magazine, I used the software Adobe Photoshop to edit the photos and make them of a high quality similar to the ones I had seen when researching. Having taken my images with the use of a white screen backdrop, I was able to edit the photos I had taken with a variety of tools included in the software. From reviewing the photos, I noticed that some of them appeared dull with a slight grey tinge. For my front cover especially, I wanted to brighten up these images so that they would stand out and capture the attention of the reader while also looking professional. I used the brightness scale to add lighting to the photo which made the model look much clearer. Furthermore, I increased the contrast to avoid any fuzzy lines that would make the photo look improper. Increasing the saturation gave the image a strong and vibrant tone which reflected the indie genre my magazine was based around well. These different tools enabled me to filter the image until I was satisfied with how it looked. Moreover, by watching a video tutorial I learnt how to airbrush using the spot healing tool, which gave the model a more flawless look that was aesthetically pleasing.
To shoot my music video for the advanced portfolio I used a Canon SLR 600D camera. My aim was to create a high quality, professional product which the camera enabled me to do. I was able to develop my camera skills in the advanced portfolio as I used the manual setting instead of the automatic. Using manual settings allowed me to edit them depending on the location or lighting that I was capturing. A few of the scenes that I shot were at night time when it was dark, with the only light coming from fairy lights and candles. Here, I was able to use the ISO setting on the camera which captured the scenes in a high quality and increased the visibility of the performer. Also, I used a prime aperture lens of 1.8mm in these conditions as it is more suitable to lower levels of light. Similarly to my foundation portfolio I was able to use the digital viewfinder to watch back clips immediately and see if anything needed adjusting that I could instantly recreate.
In creating my advanced portfolio I was introduced to a new software that I hadn’t used before. Adobe Premiere was the software required to edit my music video and make it all come together. It required me to work with moving image on a continuous timeline. Being completely new to the programme, I relied heavily on video tutorials to guide me through making the footage the best quality I could. I uploaded all the footage that I had recorded to the software and created layers for each take, as there were some close up shots some mid shots and some high angle shots. After removing and deleting some of these shots, I merged them together onto one layer so that the video could be played uninterruptedly. Additionally, Adobe Premiere includes a selection of tools that can be used to add effects to the video. I used the black/white effect to transform my video into greyscale. Having recorded some of the clips without a tripod, some of them were reasonably shaky and hard to watch. Using the speed tool and the warp stabiliser I was able to steady these shots and therefore include them in my video.
I have developed a range of skills from my foundation portfolio to my advanced portfolio and have become more aware of how to use different hardware and software to create a professional looking piece.
1b)
Media language refers to the ‘meaning making’ aspect of a media text respectively. Every media text has signs or connotations whether they be ideological, symbolic or a signifier. Media producers use media language to communication with their audiences effectively.
There are a significant amount of theorists that have helped me to produce a music video that can conform to the regular codes and conventions of a typical, professionally made music video. For example, the theory of Stimulation developed by Jean Baudrillard played an important role in the music video. The process of stimulation requires something to be presented without actually showing the real thing. The song ‘Autumn Leaves’ connotes the losss of a loved one, and in the music video, this loss is through their death. While the audience never visually experiences the death, it becomes evident to them through a range of signs. There is a scene where the performer writes a message on a white balloon, with the words ‘I miss you’ which is shown through a close up. The white colour of the balloon connotes purity and innocence which could perhaps represent heaven and peace – close links with the theme of death. Moreover, a midshot followed by a close up reveals to the audience the performer looking through old photographs of her and her best friend. This encourages the audience to recognise the performer’s loss and helps to create a personal relationship as they sympathise with it.
Straussare developed the idea of denotation and connotation which are significant elements in the music video. As the video progresses the audience see a transformation in the performer as she begins the video mourning the loss of her friend however by the end she realises she should be celebrating her friends life. The art of denotation enables the audience to see this progression. For example, the beginning of the video introduces the character through an extreme close up of her eyes, allowing the audience to see the sadness in them, revealing her vulnerablity and struggle to cope with the loss however by the end of the video another close up of her eyes pans out to a mid shot displaying the performer smiling as she overcomes her battle with grief.
It could be argued that intertextuality is present in the video which is a concept developed by Jameson. The black and white effect throughout the video links directly to another Ed Sheeran music video 'the a team'. In this video, a young girl becomes homeless and addicted to drugs, eventually dying. The music video for Autumn Leaves could perhaps accentuate the story of the girl from the A team's best friend who is struggling to come to terms with the sudden loss.
Simulation was also a reoccurring theme in the music video. There was a strong representation of loss without actually displaying the specific event. An over the shoulder shot displays the performer writing a birthday card. In the card she writes 'I will send you a card every year even though you aren't here' which immediately suggests to the audience the idea of death. I incorporated various elements of lighting, for example fairy lights, candles and close ups of light bulbs to accelerate the representation of church and celebration that the audience would be able to link to death and celebrating the life of the person who has passed.
2) Postmodernism is essentially the diverse mixture of any tradition with that of its immediate past. Postmodernism is hard to define, because it is a concept that appears in a wide variety of disciplines or ranges of study, including art, architecture, music, film, literature, sociology, communications, fashion, and technology.In the postmodern understanding, interpretation is vital; reality only comes into being through our interpretations of what the world means to us individually. Postmodernism relies on concrete experience over abstract principles, knowing always that the outcome of one's own experience will necessarily be imperfect and relative, rather than certain and collective.
I have been researching the film The Hunger Games: Mockingjay Part 1 in order to accentuate how postmodernism is used in current film making. An instant referral to postmodernism is the film’s use of a dystopian structure. There are 12 districts all controlled by the ‘Capitol’ and the protagonist, ‘Katniss’ is the face of the rebellion to overthrow them. It is becoming more common for postmodern art to display the theme of dystopia due to the futuristic element in which the values and practices of society have changedway beyond ours, and presents a general lack of hope in the future.The image of Katniss, having no relation whatsoever to the reality, as pure simulacrum - is evidenced most clearly in the third novel when Katniss becomes Mockingjay, the image that leads the revolution of the Districts under the command of District 13.
Anne Friedberg has argued that because we now have much control of how we watch a film (through video/dvd), and we increasingly watch film in personal spaces (the home) rather than exclusively in public places, ‘cinema and television become readable as symptoms of a “postmodern condition”, but as contributing causes.’ We don’t just have films that are about postmodernism or reflect postmodern thinking. Films have helped contribute to the postmodern quality of life by manipulating and playing around with our conventional understanding of time and space. She said ‘One can literally rent another space and time when borrowing a videotape to watch on a VCR….the VCR allows man to organize a time which is not his own…a time which is somewhere else – and to capture it.’
It has been claimed that Hollywood has experienced a transition from ‘Fordist’ mass production (the studio system) to the more ‘flexible’ forms of independent production characteristic of postmodern economy. The fusion of Hollywood into media conglomerates with multiple entertainment interests has been seen to illustrate a ‘postmodern’ blurring of boundaries between industrial practices, technologies, and cultural forms.
My view on the future of postmodernism seems to be taking the "postmodern condition" as a particular and creating new altered works disassociated from the modern-postmodern arguments and oppositions.